Explain the true consequences of violence, and point out how unrealistic it is for people to get away with violent behavior. Check out ratings, and, when there are none, find out about content. The kid down the street may have the latest cop-killer game, but that doesn't mean it's good for him.
Heavy exposure to violent media can lead to desensitization, too. For example, content in a R-rated movie is now acceptable for a PG There's no way to accurately measure whether there's more or less violence than in the past, but the pervasiveness of it in interactive forms, such as social media, online videos, and video games, is relatively new. The ultra-violent behavior, often combined with sexual images, affects developing brains. Know your kids' media. Eight- to year-olds can handle action-hero sword fighting or gunplay so long as there's no gore. Advice by age Two- to 4-year-old kids often see cartoon violence. Tips for parents of all kids Explain consequences. The short answer is: Keep an eye on the clock. The number one influence on kids' media consumption is how their parents think and act regarding media. For to year-olds, historical action -- battles, fantasy clashes, and duels -- is OK. Most M-rated games aren't right for kids under For 5- to 7-year-olds, cartoon rough-and-tumble, slapstick, and fantasy violence are OK, but violence that could result in death or serious injury is too scary. Check out ratings, and, when there are none, find out about content. Teach kids how to use their words responsibly to stand up for themselves -- and others -- without throwing a punch. What parent hasn't heard "but there's no blood" as an excuse for watching a movie or playing a video game? Children who are exposed to multiple risk factors -- including aggression and conflict at home -- are the most likely to behave aggressively. There are so many benefits to media and technology, including the potential to teach valuable skills. Streaming online videos aren't rated and can showcase very brutal stuff. So how can you as a parent manage media violence in your kids' lives? Kids age 13 to 17 can and will see shoot-'em-ups, blow-'em-ups, high-tech violence, accidents with disfigurement or death, anger, and gang fighting. Doing research about TV shows, movies, or games before your kids watch, play, and interact with them will go a long way in helping them avoid iffy stuff. And it may actually start with parents. Keep an eye on interactive media violence. Most kids know that hitting someone on the head isn't the way to solve a disagreement, but verbal cruelty also is violence.
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